Laser Cabinet

Laser Cabinet

main2

Chicago 2012 – Workshop at ECAL

Monolith

Monolith

JAB

JAB – a bus stop game

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Inverse Everything – No Friction

Inverse Everything – No Friction

An exhibition for HEAD–Genève at Milan Furniture Fair 2012. Using ‘inversion’ as a fiction device to generate extraordinary contexts for the exploration of new social, spatial and technological interactions. Directed by Auger-Loizeau and El Ultimo Grito, we have been working on a series of possible alterations to the way we live and understand the world around us.
Our part presents what the world would have been without friction. No erosion, en Earth covered with craters, and cities gliding on its surface, making random connections with others.
The setup included a huge air table on which cities models were gliding, and a monitor showing the connection forecast (date and duration of next connections).

Design team: Mariam Asatryan, Khalil Klouche, Faustine Lavorel, Maisa Moraes, Michael Mouyal.


 

Profile



Khalil Klouche, M.A.
An interaction designer and a doctoral researcher in human-computer interaction.
My current research focuses on the design and evaluation of user interfaces for information exploration.
My background includes design, development and prototyping of playful systems, tangible devices, interactive installations, as well as graphic design and typography.

Affiliations:
Helsinki Institute for Information Technology HIIT, University of Helsinki.
Supervisor: Prof. Giulio Jacucci

Aalto University, School of Arts, Design and Architecture, Helsinki.
Supervisor: Prof. Lily Diaz

-> Publication list

-> Resume

klouche@gmail.com

Research

Playful systems

Typefaces

Miscellaneous