Laser Cabinet

Laser Cabinet


Chicago 2012 – Workshop at ECAL




JAB – a bus stop game


Inverse Everything – No Friction

JAB – a bus stop game

An urban geolocalized conquest

Two teams confront each other to conquer bus stops thanks to a smartphone mobile application. JAB spans over a one-month time period and each team seeks total mastery of the public transportation network.

To conquer a bus stop one must beat the speed record in guessing a program-generated number set between zero and an upper bound which is determined by the actions of the players. An advantage or a handicap in the game translate into a variation of the upper bound. Every station can be owned by any team until a player returns and tries to take it over. Each team’s territory expands as the bus stop conquests accumulate.


It’s been created by Mariam Asatryan, Jérémie Lasnier, Khalil Klouche, Marina Buckel, Roxane Doswald during the workshop “Urban Games” by Etienne Mineur and Nicolas Nova.

It has been featured in “Playtime – Videogame mythologies”, an exhibition in Maison d’Ailleurs in Yverdon, from 10 March 2012 to 9 December 2012.



Khalil Klouche, PhD
An interaction designer and a researcher in human-computer interaction.
My research focuses on the design and evaluation of user interfaces for information exploration.
My background includes design, development and prototyping of playful systems, tangible devices, interactive installations, as well as graphic design and typography.

Helsinki Institute for Information Technology HIIT, University of Helsinki.
Supervisor: Prof. Giulio Jacucci

Aalto University, School of Arts, Design and Architecture, Helsinki.
Supervisor: Prof. Lily Diaz

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Playful systems